Angel

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Copyright 2003
White Wolf

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Seduced and abandoned by their sires, the Caitiff are everywhere on the fringes of Camarilla society. Clanless and unwanted, the Caitiff are the results of one night stands, infatuations, frenzied Embraces and outright mistakes. Most have hazy recollections, at best, of sire and Embrace; some have none whatsoever. Stumbling along in the haze of a new existence, each eventually discovered the keys to survival--usually in the form of another Caitiff looking out for the newcomer--or die trying.

A Caitiff's only identifying mark is a lack of identifying marks. Some Kindred theorists posit that some of "imprinting" between sire and child take place over time, allowing the younger vampire to acquire the physical characteristics of her Sire as mandated by the blood. Caitiff, however, have no such distinguishing marks--Caitiff descended from Nosferatu, for example, may be ugly, but rarely do they show the full-blown monstrosity of their vampiric ancestors. Thus it goes for other Caitiff, ones embraced by Malkavians may be a little quirky but not necessarily prey to full blown derangements, and ones embraced by Ventrue may have a feeding preference but not full blown prey exclusions, and so on. An informed observer can generally guess with reasonable accuracy what a Caitiff's lineage might be, but in the end, it's rarely worth even the attempt to do so.

Caitiff fill in the positions in Camarilla society that no one else really wants. While the Camarilla may take the Clanless in on occasion out of a vague sense of paternalism, the clans take care of their own first and leave the scraps for the Caitiff. Some Caitiff have been known to scorn active participation in city politics as second-class citizens, while others gladly seize any opportunity as a toehold in the establishment. In the meantime, the majority of Clanless skirt involvement out of self-preservation, preferring to have the putative benefits of membership in the Camarilla without being drawn into its politics.

Caitiff Disciplines: Any Combination of the Eight Common Disciplines: Auspex, Animalism, Celerity, Dominate, Fortitude, Obfuscate, Potence, Presence.

Clan Advantages: Freedom - Caitiff possess no inherent clan advantages, other than being able to determine there in clan disciplines by there background and environment.

Clan Disadvantages: Outcasts - Caitiff possess no inherent clan disadvantages, socially they are normally seen as the Trash of Kindred society and are subsequently shunned by most kindred.

Feeding Grounds: None (Caitiff must find sponcership within a Clan, so that they may share feeding grounds with that Clan)

Combo Disciplines:

Meat Shield (Fortitude - 5, Obfuscate - 3, 6 xp)
Other Requirements: At least 1 Point mutual Blood Bond between User and Recipient.
Expenditure: None.
Required Test: None.
Time Duration: Until Blood Bond Dissipates.
Notes: Caitiff Only. This discipline was developed by Simon Benson.

Description:
For centuries Caitiff have developed gifts on there own in order to adapt to the final nights that approach. In this expanse of time, many new disciplines and techniques have developed from the use of the thin blood in order to combat the natural predators of the kindred and the Caitiff. When each Caitiff is embraced, there comes a point that the blood must adapt to the environment that the newly embraced kindred is a part of, this leads to a very close connected and personalized set of disciplines for each Caitiff, allowing them to study there powers more in depth than some other clans, and personalize the powers that they have developed.

Guardian's Sacrifice allows a vampire to draw upon his own life force and the kindred blood in order to save fellow kindred from a mortal blow. The discipline itself harnesses the inner endurance of the vampire, as well as the mind altering perceptions of Obfuscate, in conjunction with the mutual blood bond in order to create a symbiosis and life bond between two kindred. The bond causes even the greatest of wounds to be turned away from the victim and given to the user, in order that the other vampire might live.

Mechanics:

This discipline may only be once per night on a vampire which holds a mutual blood bond to the user of this discipline. There is no activation cost for this discipline, aside from a mutually exchanged blood bond between the user and recipient of this discipline. As long as the user of this discipline is within line of sight of the recipient, the powers of this discipline may be used.

The user of this discipline may, for one round, declare an intent to absorb all damage from once source that is damaging the recipient. All damage that the recipient takes that round from the declared source is directed to the user, as wounds and other injuries from damage appear on his body. Fortitude and other powers may still be used in an effort to lessen the damage taken by an exposure to this power, and the recipient suffers none of the potential negative effects of the damage, wound penalties or other aspects. If the recipient is set on fire, his body is on fire, but the user's skin will be the one to blister. If the recipient is shot, a gunshot wound will open on the user's body.



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