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Tremere Paths of Thaumaturgy
Thaumaturgy Paths are broken in to Common, Uncommon, and Rare Paths.

Any character that has Thaumaturgy in clan must pay out of clan costs for all additional paths of Thaumaturgy. The in character Chantries of Georgia promote the learning of the primary Path of Blood for all Apprentices. Though it is very possible to begin with a primary path other than Blood, Regents and Lords in the HoB environment will almost always enforce the learning of Blood before pursuing other paths.

Other clans may have another path with ST permission. All teaching of Thaumaturgy in the form of paths or rituals must be adjudicated by an ST. All levels of paths require a teacher. A character who is teaching Thaumaturgy will always teach her primary/in-clan path of Thaum first. In order for a Tremere to teach another character Path of Conjuration, she must first teach the same level of her primary path before Conjuration.

Rituals may be learned without a teacher if the student has the appropriate level of Thaumaturgy and a true copy of the ritual, though many times a ritual is learned through a teacher without a hard copy ever being present. In a chantry, the Regent maintains the hard copies of all Tremere rituals and regulates the teaching of all rituals and paths. To obtain a ritual not currently available to your character, you must work with the Influence ST. Be prepared to provide an appropriate level of influence, ability and Thaumaturgical understanding to the ST for adjudication.

In the World of Darkness there is an endless potential for path and ritual development. In the Milledgeville LARP game we have conformed, at present, to the paths and rituals written in the M.E.T. books. There are some from tabletop that we have considered to approve for character use and research. Any paths or rituals that are newly developed or researched may be brought into the game, though there is a long, drawn out process for doing so. If you are interested in any Thaumaturgy outside of this manual, consult an ST.

There seems to be a common misconception about what it means for the Tremere to have the clan advantage of being taught disciplines and rituals. Anyone who has Thaumaturgy of any sort in clan still must be taught the levels of the discipline. This is also often true of rituals. The Tremere, unlike the others, are guaranteed a teacher so that they may learn their Thaumaturgy. What is also true of the Tremere, is that the elders are control freaks and paranoid of younger kindred learning too many secrets. Before boasting that your clan advantage gives you the right to learn anything listed here, go ahead and read the book (LotN) to find out just how double sided your advantage is. The Path of Blood and any Basic or Intermediate ritual in the LotN:R may be learned by any Tremere as she is guaranteed a teacher. Any other paths or rituals require Regent approval as they are awarded upon merit and clan approval. Regents must conference with an ST to determine which paths and rituals can be obtained and under what conditions.

Each path is listed as follows

Name of Path (Alternate Name for the Path) (as per book location)
(Addional Information)
Houses = These are the Tremere Houses that require, teach or prefer the Path.
Rank = The Rank required to learn this path, being in a prefered house lowers your required rank by one
Learning Requirements = Roleplay Actions, Abilities and other things that are required for a character to do, learn, find, etc. before instruction starts.
Casting Requirements = What must be done to activate the powers of that path.
Level 1 - (as per book location)
Level 2 - (as per book location)
Level 3 - (as per book location)
Level 4 - (as per book location)
Level 5 - (as per book location)


Common Paths

Path of Blood (Rego Vitae) (as per LotN:R)
Houses = House Tremere
Rank = 1st Apprentice
Learning requirements = Abilities - Occult x1
Casting Requirements = Verbal
Taste of Blood - As per LotN:R. The trait of blood used for this discipline must be in its natural vitae form. You may not use blood that has been infused or altered in any like fashion. Blood traits used for this purpose should be represented by a card that is signed and dated by the source of the trait. It is recommended that it is stamped as well. A trait of kindred blood will be useable for one year after it is gained. After that, the nature of the blood has diminished too greatly to be used.
Blood Rage - As per LotN:R
Blood of Potency - As per LotN:R.
Theft of Vitae - As per LotN:R.
Cauldron of Blood - As per LotN:R.

Elemental Mastery (Rego Elementum) (as per LotN:CG)
Houses = Quaesitor, Praesidium, ab Flaidd, and Arum Guild
Rank = 3rd Apprentice
Learning requirements = Abilities - Occult x1
Casting Requirements = Verbal and Line of Sight
Elemental Strength - As per LotN:CG
Wooden Tongues - As per LotN:CG
Animate the Unmoving - As per LotN:CG
Elemental Form - As per LotN:CG
Summon Elemental - As per LotN:CG

The Green Path (as per LotN:CG/House Diedne)
Houses = ab Flaidd, and Daughters of the Crone
Rank = 4th Apprentice
Learning requirements = Abilities - Occult x1
Casting Requirements = Verbal and Gesture
Herbal Wisdom - As per LotN:CG
Speed the Season's Passing - As per LotN:CG
Dance of Vines - As per LotN:CG
Verdant Haven - As per LotN:CG
Awaken the Forest Giants - As per LotN:CG

The Hearth Path (as per LotN:StG)
Houses = Quaesitor, Praesidium, Trimegistus, Hashem, and Massimo
Rank = 4th Apprentice
Learning requirements = Abilities - Occult x1
Casting Requirements = Verbal
Guest's Herald - As per LotN:StG
Master's Order - As per LotN:StG
Rhyme of Discord - As per LotN:StG
Temportal - As per LotN:StG
The Cauldron's Rede - As per LotN:StG

Lure of Flame (Creo Ignem) (as per LotN:R)
Houses = Quaesitor, Praesidium, Horned Society, and ab Flaidd
Rank = 2nd Apprentice
Learning requirements = Abilities - Occult x1
Casting Requirements = Verbal
Hand of Flame - As per LotN:R
Flamebolt - As per LotN:R
Wall of Fire - As per LotN:R
Engulf - As per LotN:R.
Firestorm - As per LotN:R

Movement of the Mind (Rego Motus) (as per LotN:R)
Houses = Quaesitor, Trimegistus, and Hashem
Rank = 2nd Apprentice
Learning requirements = Abilities - Occult x1
Casting Requirements = Gesture and verbal
Force Bolt - As per LotN:R
Manipulate - As per LotN:R
Flight - As per LotN:R.
Repulse - As per LotN:R
Control - As per LotN:R. Potence may not be used to defend against this in respect to lifting as the manipulation, but binding/immobilizing would allow the use of Potence.

Weather Control (Rego Tempestas) (as per LotN:CG)
Houses = Quaesitor, Rdolfo, Hashem, and ab Flaidd
Rank = 3rd Apprentice
Learning requirements = Abilities - Occult x1
Casting Requirements = Verbal and Gesture
Fog - As per LotN:CG
Rain or Snow - As per LotN:CG
High Winds - As per LotN:CG
Storm - As per LotN:CG
Lightning Strike - As per LotN:GC. The damage inflicted is aggravated.


Uncommon Paths


Path of Conjuring (Creo Materia) (as per LotN:R)
Houses = Quaesitor, Hashem, and Arum Guild
Rank = 5th Apprentice
Learning requirements = Abilities - Occult x1, Craft based on what you are making
Casting Requirements = Verbal and mental image of item.
Summon the Simple Form - As per LotN:R
Permanency - As per LotN:R
Magic of the Smith - As per LotN:R
Reverse Conjuration - As per LotN:R
Power over Life - As per LotN:R

The Faux Path (as per Blood Magic: Thaumaturgy)
House = Politico, and Massimo
Rank = 7th Apprentice
Learning requirements = Abilities - Occult x1
Casting Requirements = Verbal and Line of Sight
Hello, Goodbye As per Blood Magic
Disciplinary Identification As per Blood Magic
Thaumaturgical Nomenclature As per Blood Magic
Ritual Madness As per Blood Magic
Sanguinary Affectation As per Blood Magic

Neptune's Might (Rego Aquam) (as per LotN:CG)
Houses = Quaesitor, Praesidium, ab Flaidd, and Arum Guild
Rank = 7th Apprentice
Learning requirements = Abilities - Occult x1
Casting Requirements = Verbal and Line of Sight
Eyes of the Sea - As per LotN:CG
Prison of Water - As per LotN:CG
Blood to Water - As per LotN:CG
Flowing Wall - As per LotN:CG
Dehydrate - As per LotN:CG

Oneiromancy (as per LotN:StG)
Houses = Rdolfo, Hashem, and Politico
Rank = 7th Apprentice
Learning requirements = Abilities - Occult x1
Casting Requirements = 5 Minutes of Trance
Portents - As per LotN:StG
Foresee - As per LotN:StG
Dreamspeak - As per LotN:StG
Augury - As per LotN:StG
Reveal the Heart's Dreams - As per LotN:StG

Spirit Manipulation (as per LotN:CG) (Deals with spirits and beings on the Umbral Plane)
Houses = Quaesitor, Rdolfo, Hashem, and High Saturday
Rank = 6th Apprentice
Learning requirements = Abilities - Occult x1
Casting Requirements = Verbal
Hermetic Sight - As per LotN:CG
Astral Cant - As per LotN:CG
Voice of Command - As per LotN:CG
Entrap Ephemra - As per LotN:CG
Duality - As per LotN:CG

The Path of Technomancy (as per LotN:CG)
Houses = Electrodine, and Trimegistus
Rank = 5th Apprentice
Learning requirements = Abilities - Occult x1
Casting Requirements = Physical Touch or Line of Sight
Analyze - As per LotN:CG
Burnout - As per LotN:CG
Encrypt/Decrypt - As per LotN:CG
Remote Access - As per LotN:CG
Telecommute - As per LotN:CG

Path of Transmutation (as per LotN:StG)
Houses = Quaesitor, and Arum Guild
Rank = 6th Apprentice Learning requirements = Abilities - Occult x1
Casting Requirements = Line of Sight
Fortify the Solid Form - As per LotN:StG
Crystalize the Liquid Form - As per LotN:StG
Liquify the Solid Form - As per LotN:StG
Gaol - As per LotN:StG
Ghost Wall - As per LotN:StG


Rare Paths


Alchemy (as per LotN:StG)
Availability = Aurum Guild Exclusive
Learning requirements = Abilities - Occult x1, Science: Chemisty x1
Casting Requirements = Laboratory
Commuta - As per LotN:StG
Conforma - As per LotN:StG
Scinde - As per LotN:StG
Mutate - As per LotN:StG
Transmutate - As per LotN:StG

Biothaumaturgy (as per LotN:StG)
Availability = Daughters of the Crone Exclusive
Learning requirements = Abilities - Occult x1, Science x3, Medicine x1
Casting Requirements = Laboratory
Thaumaturgical Forensics - As per LotN:StG
Thaumaturgical Surgery - As per LotN:StG. Scarring caused by aggravated damage or discipline usage can be removed with this power.
Lesser Animation - As per LotN:StG. Lesser procedures of this power may be performed in less time. Minor procedures are not affected by sunlight or fire as described in LotN:StG.
Greater Animation - As per LotN:StG. Lesser procedures of this power may be performed in less time. Minor procedures are not affected by sunlight or fire as described in LotN:StG.
Cognizant Construction - As per LotN:StG. Creations of this power are not affected by sunlight or fire as described in LotN:STG.

Path of the Blood's Curse (as per LotN:StG)
Availability = Rogue Exclusive
Learning requirements = Abilities - Occult x1, Generation 10th or Higher
Casting Requirements = Line of Sight
Ravages of the Beast - As per LotN:StG
Weight of the Sun - As per LotN:StG
Abated Tooth - As per LotN:StG
Treacherous Bonds - As per LotN:StG
The Withering of Ages - As per LotN:StG

Path of Corruption (as per LotN:CG)
Availability = House Politico Exclusive
Learning requirements = Abilities - Occult x1
Casting Requirements = Eye Contact, Physical Touch, or Verbal with Line of Sight
Contradict - As per LotN:CG
Subvert - As per LotN:CG. Target must choose temptation.
Dissociate - As per LotN:CG
Addiction - As per LotN:CG
Dependence - As per LotN:CG

Path of Curses (as per LotN:StG)
Availability = House Rdolfo Exclusive
Learning requirements = Abilities - Occult x1
Casting Requirements = Personal Item, a Verbal Curse, and a SOCIAL Challenge
Stigma - As per LotN:StG
Malady - As per LotN:StG
Pariah - As per LotN:StG
Corrupt Body - As per LotN:StG
Fall from Grace - As per LotN:StG

Path of the Father's Vengeance (as per LotN:SG)
Availability = Antitribu Exclusive
Learning requirements = Abilities - Occult x1
Casting Requirements = Verbal/Concentration
Zillah's Litany - As per LotN:SG
The Crone's Pride - As per LotN:SG
Feast of Ashes - As per LotN:SG
Uriel's Disfavor - As per LotN:SG
Valediction - As per LotN:SG

The Focused Mind (as per LotN:StG)
Availability = House Hassem Exclusive
Learning requirements = Abilities - Occult x1, 7 Mental Traits
Casting Requirements = Verbal
Readiness - As per LotN:StG
Centering - As per LotN:StG
One Tracked Mind - As per LotN:StG
Dual Thought - As per LotN:StG
Perfect Clarity - As per LotN:StG

Gift of Morpheus (as per ST Guide to Sabbat)
Availability = Antitribu Exclusive
Learning requirements = Abilities - Occult x1
Casting Requirements = 5 Minutes of Trance
Cause Sleep - As per LotN. This will not work on Awakened creatures.
Mass Slumber - As per LotN. This will not work on Awakened creatures.
Enchanted Slumber - As per LotN. Awakened creatures can be made to sleep, but only mortals will suffer the other effects.
Days Slumber - Awakened creatures suffer the effects of Mass Slumber.
Dream Mastery - As per LotN. Must be familiar with the target.

Hands of Destruction (Perdo Materia) (as per LotN:R)
Availability = Horned House Exclusive
Learning requirements = Abilities - Occult x1
Casting Requirements = Verbal
Decay - As per LotN:R. Will age mortals, not Ghouls.
Gnarl Wood - As per LotN:R. No mental challenge is required unless the stake is linked to the Green Path.
Acidic Touch - As per LotN:R. Can be combined with Hand of Flame.
Atrophy - As per LotN:R
Turn to Dust - As per LotN:R. Ghouls age as mortals, but can revert at a rate of 5 years per month, as long as they continue to drink from the same regnant they had when Path was used.

Path of Levinbolt (as per CB: Tremere: Revised)
Availability = House Electrodyne Exclusive
Learning requirements = Abilities - Occult x1
Casting Requirements = Verbal or Physical Touch
Spark - As per 3rd Ed. Tremere Clanbook.
Illuminate - As per 3rd Ed. Tremere Clanbook.
Power Array - As per 3rd Ed. Tremere Clanbook.
Zeus' Fury - As per 3rd Ed. Tremere Clanbook.
Eye of the Storm - As per 3rd Ed. Tremere Clanbook.

Path of Shadowcrafting (as per CB: Tremere: Revised)
Availability = House Massimo Exclusive
Learning requirements = Abilities - Occult x1
Casting Requirements = Gesture
Out Light - As per CB: Tremere: Revised
Shadow Taunt - As per CB: Tremere: Revised
Coruscating Shadow - As per CB: Tremere: Revised
Night's Veil - As per CB: Tremere: Revised
Abyssal Pact - As per CB: Tremere: Revised

Path of Mars (as per LotN:SG)
Availability = House Praesidium Exclusive
Learning requirements = Abilities - Occult x1
Casting Requirements = Verbal or Gesture
War Cry - As per LotN:SG
Strike True - As per LotN:SG
Wind Dance - As per LotN:SG
Fearless Heart - As per LotN:SG
Comrades at Arms - As per LotN:SG

Mastery of the Mortal Shell (as per LotN:StG)
Availability = House Trimegistus Exclusive
Learning requirements = Abilities - Occult x1
Casting Requirements = Line of Sight and physical touch
Vertigo - As per LotN:StG
Contortion - As per LotN:StG
Seizure - As per LotN:StG
Body Failure - As per LotN:StG
Marionette - As per LotN:StG

Spirit Thaumaturgy (as per LoE)
(Deals with wraiths and beings in the Shadowlands.)
Availability = House High Saturday Exclusive
Learning requirements = Abilities - Occult x1, Wraith Lore x1
Casting Requirements = Verbal
Evil Eye - As per LoE
Spirit Eyes - As per LoE. This requires verbal communication unless you possess telepathy or some other form of communication.
Spirit Slave - As per LoE
Journey - As per LoE
Fetishes - As per LoE. An ST is required to adjudicate all fetishes.

Thaumaturgical Counter Magic (Perdo Magica) (as per LotN:CG)
Availability = House Quaesitor Exclusive
Learning requirements = Abilities - None
Casting Requirements = None
Level 1 - As per LotN:CG
Level 2 - As per LotN:CG
Level 3 - As per LotN:CG
Level 4 - As per LotN:CG
Level 5 - As per LotN:CG

Vine of Dionysis (as per LotN:StG)
Availability = House ab Flaidd Exclusive
Learning requirements = Abilities - Occult x1, costs one Permanent Willpower
Casting Requirements = Physical Touch or Line of Site
Methyskein - As per LotN:StG
Omophagy - As per LotN:StG
Hamartia - As per LotN:StG
Enthousiasmos - As per LotN:StG
Oinos Aimatos - As per LotN:StG

Tremere Thaumaturgy Paths | Assamite Sorcery Paths | Necromancy Paths
Basic Tremere Rituals | Intermediate Tremere Rituals | Advanced Tremere Rituals
Assamite Sorcery Rituals | Sabbat and Anarch Rituals | Necromancy Rituals
Discipline Rituals | Infernal Rituals



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