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Basic Sorcery Rituals

Black Sunrise - As per Wake with Evening's Freshness

Blood Rush - As per Blood Rush

Blood Walk - As per Blood Walk

Curtain of Will - As per Defense of the Sacred Haven

Donning the Mask of Shadows - As per Donning the Mask of Shadows

Draught of the Pebble - As per Principle Focus of Vitae Infusion

Eye of the Translator (Libellus Sanguinis 3, pg. 70)
Time Required: 10 minutes.
Duration: until the next sunrise
Components: Spend a blood trait.
Availability: Uncommon
Prerequisites: Sorcery: Primary Path - Basic
Ability: Occult - 1
The sorcerer cuts himself above the left eye and allows his vitae to spill upon the page he is trying to translate. He then engages in a static mental challenge difficulty determined by the storyteller. If this ritual is successful he can translate the writing on the page so long as he does not leave it for more than 10 minutes. This ritual only lasts for the evening. It does not grant the user the ability to speak the language (though it may justify the caster the beginning to learning it).

Eye's of the Nighthawk - As per

Falsely Sealed Vessel - As per Engaging in the Vessel of Transference

Follow the Lie - As per Craft Blood Stone

Gift of Mithra’s Bull (Blood Magic, pg. 125)
Time Required: 10 minutes.
Duration: Until used.
Components: Spend a blood trait, sharp blade, wine skin.
Availability: Rare
Prerequisites: Sorcery: Primary Path - Basic
Ability: Occult - 1
With this ritual Sorcerer and subject must be connected by Touch the Earth or Pebble from the Mountain. The sorcerer places a small, sharp blade inside a wine skin, then withdraws it and passes it to the target (via Touch the Earth). The subject cuts an incision in his or her chest. Blood bubbles out of the incision but then vanishes, reappearing in the wine skin. Through this method, the target may pay the sorcerer in vitae for his or her services. Note: In the final nights this ritual would be all but unused by Schismatic Assamite.

Illuminate Trail of the Prey - As per Illuminate Trail of the Prey

Impassable Trail - As per Impassable Trail

Loyal Eyes - As per Encrypt Missive

Machine Blitz - As per Machine Blitz

Pebble from the Mountain (Blood Magic, pg. 124)
Time Required: 1 hour and 30 minutes.
Duration: Until used.
Components: A stone from Mount Alamut
Availability: Rare
Prerequisites: Sorcery: Primary Path - Basic
Ability: Occult - 1
The sorcerer takes a stone from Mount Alamut, places it in his mouth, and meditates for an hour. He soaks the stone in his own blood, then in the blood of another Assamite. He gives the stone to that Assamite while chanting an incantation naming himself and the subject as successors to Tiamat, Ahriman, and all the shiatans of Hell. At any subsequent point, by placing the stone in her mouth and repeating the incantation, the other Assamite can initiate a mystical link between herself and the sorcerer identical to that created by Touch the Earth. She is not performing sorcery; the magic rests in the stone, which always works if the initial casting was successful. This ritual takes an hour and a half to perform.

Purity of Flesh - As per Purity of Flesh

Rebirth of Mortal Vanity - As per Rebirth of Mortal Vanity

Recure of the Homeland - As per Recure of the Homeland

Run to Judgment - As per Steps of the Terrified (Sabbat)

The Scribe - As per The Scribe

Sense the Mystical - As per Sense the Mystical

Shepherd's Silent Vigil - As per Incantation of the Shepherd

Speak With Sire - As per Communicate with Kindred Sire

Touch the Earth (Blood Magic, pg. 124)
Time Required: 10 minutes.
Duration: Until used.
Components: A blood trait, clay tablet, cat/dog/rodent
Availability: Rare
Prerequisites: Sorcery: Primary Path - Basic
Ability: Occult - 1
This ritual allows the sorcerer to contact another Assamite for the purpose of aiding him with further magical effects.
Long in advance of the ritual, the Sorcerer takes a stylus and writes, in ancient Mesopotamian script, on a small, still-wet, clay tablet, the name of a lesser-generation Assamite Once hardened, the tablet is placed in an acid to weaken it again. When he chooses to begin the ritual, the sorcerer uses chalk or paint to draw on the tiled floor of his ceremonial chamber the stylized image of an eye, with white, pupil and iris. The eye must be big enough so that a cat, dog or rodent can be placed inside it. Using a mortar and pestle, the sorcerer reduces the tablet to powder. He mixes it into food, which he places in front of the animal. When the animal has ingested the food, the sorcerer cuts its throat with a knife and waits until the pool of spilled blood has expanded in at least four places past the line denoting the white of the eye.
When the sorcerer speaks into the animal’s ear, the Assamite whose name was written on the tablet hears his voice. When the sorcerer listens at the animal’s mouth, he can hear his target’s voice. This works no how much distance separates the sorcerer and target. The sorcerer may proceed to use any Assamite path or other ritual to benefit the target. The Sorcerer may also pass to the target any object small enough to fit in the palm of his hand.
Restrictions: The path used by the caster to aid the Assamite must be their primary path of sorcery and it must be an Assamite path (Hunter’s Wind, Whispers of the Heavens, Awaken the Steel). This is not a usage of the discipline by the beneficiary, and so he does not directly gain the use of the discipline.
For example: The sorcerer may use Hunter’s Wind: Skin of the Chameleon to aid an assassin in infiltrating a haven. However, he would not be allowed to grant Awaken the Steel: Strike the True Flesh, as the power does not affect the Assamite recipient it affects his opponent.
Note: Any Assamite sorcery path is considered an Assamite path. The sorcerer may simply not use anything on his Brother that he learned as non-Assamite magic.

Turn the Impaling Shaft - As per Deflection of the Wooden Doom

Ward vs. Ghouls - As per Ward vs. Ghouls


Intermediate Sorcery Rituals

Approach the Veil (Blood Magic, pg. 125)
Time Required: 8 Hours.
Duration: Until loss of next blood trait.
Components: Blood of freshly killed bull.
Availability: Uncommon
Prerequisites: Sorcery: Primary Path - Intermediate
Ability: Occult - 2
The sorcerer enters a transcendental state required to experience visions of the veil. He ingests kalif-laden blood, bathes in the blood of a fresh killed bull and meditates. He must first ward off a distracting cascade of unpleasant memories, then an even more tempting series of sensual pleasures. Then comes the opportunity for revelation. The ritual takes 8 hours. Although the sorcerer performs if for research purposes, seeking the secrets of apotheosis, a peek past the veil of truth does grant direct benefits. The sorcerer automatically succeeds in his next challenge for sorcery or rituals. Enacting this ritual requires no challenge only time. If the sorcerer does not take advantage of the ritual’s benefits before he loses his next blood point it is wasted (remember you expend one blood point for waking). Note: This benefit does not apply to challenges against other players, only static difficulties such as ritual challenges and Whispers of the Heavens.

Directing Ahriman’s Lance (Blood Magic, pg. 125)
Time Required: 1 hour.
Duration: Until the next sunrise
Components: Image or possession of target.
Availability: Rare
Prerequisites: Sorcery: Primary Path - Intermediate
Ability: Occult - 2
The sorcerer takes an accurate image of the target or a personal possession of theirs and swallows it. He waits an hour and then cuts it out of his belly. Until the next sunrise, any Assamite in possession of the image or object improves her chances of killing the target. The possessor of the ritualized item is two traits up on all non-combat challenges that would bring you closer to killing the target (ST discretion). Note: This ritual is vastly reduced in power compared to its tabletop origin. Even so, it still has the potential to be interpreted in an over powered manner. Storytellers are cautioned to monitor its use.

Haqim's Disfavor - As per Touch of Nightshade

Infirm Inert - As per Infirm Inert

Messenger of the Wind (Libellus Sanguinis 3, pg. 71)
Time Required: 20 minutes.
Duration: Noon of the following day.
Components: Clean linen, white silken cord, pen made from eagle feather
Availability: Common
Prerequisites: Sorcery: Primary Path - Intermediate
Ability: Occult - 2
The sorcerer must write a message on clean linen with a pen made from the feather of an eagle. He rolls the message and ties it with a white silken cord. On the cord he writes the recipients name in their (not his) blood. He then must throw the message into the open sky where the wind carries it away. It will appear in the recipient’s hand at noon of the next day. The message cannot be further enchanted in any way.

Mirror of Second Sight - As per Mirror of Second Sight (Sabbat)

Passage of the Ghul - As per Incorporeal Passage

Rite of Marduk Triumphant (Blood Magic, pg. 125)
Time Required: 1 hour plus 20 minutes per participant.
Duration: One month.
Components: Spend a blood trait.
Availability: Uncommon
Prerequisites: Sorcery: Primary Path - Intermediate
Ability: Occult - 2
This ritual allows a Sorcerer to assert her authority over a lesser clan member. The sorcerer ritually enacts the coronation of Marduk, donning mask and robe. Other Assamites, of weaker generation than the sorcerer, may participate in the ritual, thereby increasing its effects. The sorcerer may increase the penalty of any action taken by an Assamite by the number of participants (no greater than half the sorcerer’s total mental traits). This penalty comes in the form of trait reductions for ties and overbids. It is only applicable in any action, which threatens his life or position. This ritual takes one hour to cast plus twenty minutes for each additional participant. The effects last 1 month.

Sanguine Assistant - As per Sanguine Assistant

Shaft of Belated Quiescence - As per Shaft of Belated Quiescence

Splinter Servant - As per Splinter Servant

Stain of Guilt - As per Bone of Lies

Ward vs. Lupines - As per Ward vs. Lupines



Advanced Sorcery Rituals

Attunement - as per the Habit of Being
Time Required: Same as the ritual the subject is being attuned to
Duration: Permanent
Components: Blood of the caster and the target
Availability: Created by Malik Shaheed el-Shabazz
Prerequisites: Thaumaturgy: Primary Path – Advance
Ability: Occult - 5
This ritual allow the user to go back and attune someone to a ward the have cast before.
Mechanics: The user simply recast the ritual without having to spend the permeate mental trait to add a person to a ward they have cast before.

Enchant Talisman As per Enchant Talisman

Rite of Marduk’s Slain and Risen (Blood Magic, pg. 126)
Time Required: 30 minutes.
Duration: Until used.
Components: Spend a blood trait.
Availability: Assamite
Prerequisites: Sorcery: Primary Path - Advanced
Ability: Occult - 3
The beneficiary of this ritual names a target he wishes to diablerize. If successful (which is known upon completion) the sire brood mates, childer and all those blood bound to the victim of diablerie loose one blood and three temporary willpower. The diablerist gains all of this with excess going to the rituals castor (all other excess is lost). For every 10 minutes that each of these individuals is in the presence of either the castor or the diablerist they loose a temporary willpower and suffer flashbacks of the victim’s demise.

Seeing with the Skies Eyes (Blood Magic, pg. 126)
Time Required: 30 minutes.
Duration: Until sunrise.
Components: Image or object of target.
Availability: Assamite
Prerequisites: Sorcery: Primary Path - Advanced
Ability: Occult - 3
The sorcerer enters a trance state and concentrates on a subject individual. He must have on his person an accurate image of the target, or an object she once owned. He then sees a vision of the target, and in so doing learns the target’s precise, current location, no matter where on earth she is.

Severed Hand - As per Severed Hand

Ward vs. Kindred - As per Ward vs. Kindred

Ward vs. Spirits - As per Ward vs. Spirits

Warding Circle vs. X - As per Warding Circle vs. X

Tremere Thaumaturgy Paths | Assamite Sorcery Paths | Necromancy Paths
Basic Tremere Rituals | Intermediate Tremere Rituals | Advanced Tremere Rituals
Assamite Sorcery Rituals | Sabbat and Anarch Rituals | Necromancy Rituals
Discipline Rituals | Infernal Rituals



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